Some missions are designed to be a paywall, requiring you to spend money or be stuck grinding for weeks. You'll have cheaty boosts available in a mission, for premium currency ofcourse. Heroes must be bought for ~10-20 bucks each. Research will take forever to complete, with options to finish it instantly, for even more premium currency. Research'll cost premium currency or some other hard to come by resource obtained super slowly through gameplay. Which must first be researched once you place the building. A building that unlocks archer upgrades from lvl 3 > specialization. With 3 day wait timers on upgrading a building. Where you build your town between missions. One that isn't as fun as the original.įeels like the milking of the series has officially begun.Įxpect a "multiplayer" version in the future. As nothing feels new or improved upon, it just feels like playing an expansion, at best. Still the same old mechanics, the same "surprises", making it all feel a bit worse than previous games. You'll notice stats for both towers and enemies are pretty identical as well.Īll in all, what we get right now is mostly just graphical changes with pretty disappointing map design for most levels. Hence all those heroes that already existed simply being thrown in this. Actual "new" content is a lot more time consuming. OP has a point, but it's because the devs are rehashing their content.
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